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Esenin

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  1. admins faggots fucking idiots stupid, spit on their project participants and wipe their feet, do nothing, fucking bourgeois bitch burn in the fire!!! greetings from Russia
  2. ADMINS HELLOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  3. created a character on the same account, it comes all good!!!! and on this t he criticizes!!!!!!!
  4. I'm missing the fortress farm because of you!!!! will you compensate me for that????!!!
  5. I say I have other Windows open!!! and after the event window, where I played the beginning of the CRIT!!!
  6. what happen idiots???? another acc it*s worck!!!!!!!!!!!!!!!!!
  7. 2018.5.13 19:50:59 OS : Windows7(32) 6.1 (Build: 7601) CPU : AuthenticAMD AMD FX(tm)-4300 Quad-Core Processor @ 3817 MHz 4095MB RAM Video : AMD Radeon R7 200 Series (1333) PosCode : LS1(273) 0:0:0 4/1 [659] Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 910] History: UClass::Bind <- (Class 26_19.AmbientVolume0) <- ULinkerLoad::CreateExport <- (AmbientVolume0 140722) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad 140722)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level 26_19.myLevel 140722==140722/20884339 132495 8309) <- ULinkerLoad::Preload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- __Thread <- MessagePump <- MainLoop
  8. 2018.5.13 19:39:05 OS : Windows7(32) 6.1 (Build: 7601) CPU : AuthenticAMD AMD FX(tm)-4300 Quad-Core Processor @ 3817 MHz 4095MB RAM Video : AMD Radeon R7 200 Series (1333) PosCode : LS1(273) 0:0:0 4/1 [659] Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 910] History: UClass::Bind <- (Class 26_19.AmbientVolume0) <- ULinkerLoad::CreateExport <- (AmbientVolume0 140722) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad 140722)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level 26_19.myLevel 140722==140722/20884339 132495 8309) <- ULinkerLoad::Preload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- __Thread <- UObject::StaticAllocateObject <- (Package RefineEffect) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (RefineEffect 30549335) <- IndexToObject <- ULinkerLoad::FindExportIndex <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Engine.Texture L2UI_ch3.RefineEffect.refinegrade2_00 NULL) <- NWndUtil::LoadTexture <- NCObject::LoadTexture <- NCTextureCtrl::CreateTexture <- NCAnimTextureCtrl::CreateTexture <- NCTextureCtrl::SetTexture <- XMLTextureCtrlData::Create <- XMLWindowData::CreateChildRecursively <- XMLWindowData::Create <- XMLWindowData::CreateChildRecursively <- XMLWindowData::Create <- XMLDataManager::CreateWindowWithWindowData <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByName <- UUIScript::execGetScript <- UObject::ProcessEvent <- (LSTimerWnd Transient.LSTimerWnd, Function Interface.LSTimerWnd.OnLoad) <- NCFrameWnd::OnXMLLoad <- XMLDataManager::DispatchLOADMSGInWindowMap <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByUIScript <- XMLUIManager::ExecuteUIEvent <- ID:290, param:AttackerID=268501454 DefenderID=273887651 SkillID=1148 SkillLevel=13 SkillHitTime=0.087000 <- NConsoleWnd::ReceiveMagicSkillUse <- UGameEngine::OnReceiveMagicSkillUse <- MagicSkillUse <- UNetworkHandler::Tick <- Function Name=MagicSkillUse <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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