4,000% cap boosting is actually nothing at all. Every single melee class can reach 4k CAP easly. With AQ/Baium u have like ~1k + triggering CC = 2k+ape =3k easy. If you use blunt and got 1 icon here u go 4k, even without ape. How about zealot users, that can easily achieve 8-9-10k% critical damage.
4,000% cap is way below Titan/Tyrant capabilities. How about to be fair server to decrease mage critical rate and damage like 5 times? wouldn't that way be fair for melees? or it's not fun and "balanced" if u put it that way.